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aliasfan

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hey guys just letting everyone know that Final Fantasy 12 comes out hopefullly early next year! its gonna be heaps mad, and much more like FFX.... and not FFX2 thankgod! well just thought ud like to know
bye
 
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it seems ironic that it's called 'Final' Fantasy.

but i've played FFX and can i just say it was one of the best RPGs i've ever played. haven't played FFX-2 yet, or FFXI (is FFXI even out here in australia?).

well FFXII should be interesting.
 

kami

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http://www.gamespot.com/ps2/rpg/finalfantasy12/index.html
Here's a link on it...it seems odd that they would basically place it in the same world as FFT and FFT Advance.
And strangely enough *I* liked both FFX and FFX-2, though I hope this one is as different as possible from both of them since a tad more variety in this series couldn't hurt. And on FFXI...its a MMORPG, so it wont be on PS2 in Aust. any time soon.
 

equiski

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kami said:
And on FFXI...its a MMORPG, so it wont be on PS2 in Aust. any time soon.
The PC version of FFXI has been out in Australia for some time now. I'm not sure about the PS2 version though.
 

equiski

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Argonaut said:
I'm pretty sure the PS2 version would have come out first, since it was originally inteded to be a PS2 game.
Not necessarily, Squaresoft may have decided that there wasn't enough of a market here for an MMORPG that costs a tonne to set up (FFIX + PS2 HDD + PS2 Network Adapter) when most MMO players in australia use a PC anyway. Also, the PC version doesn't have to go through the NTSC --> PAL conversion.
 

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No, the PC version of FFXI is here. The PS2 version will never come.
 

Comrade nathan

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I hope they have the traditional world map, so dissapointed when i found out in FFX when there was no interactive world map.
 

Wesnat

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If you haven't been following the game:

- No more random battles (BIG YAY!). You can see enemies on the field, and battles are more action-oriented, although in a way it's still turn-based.

- The enemies interact with sight and noise (so far), and even each other.

- Weather system. The days will oscillate between day and night. During night time, the enemies will change, and undeads will appear more frequently. Also, the weather affects magic. eg. when raining, thunder magic deals more damage.

- You can move characters' positions during battle.

- The battle seems to be more 'automated', meaning that you control one player, while the others auto-attack (but you have to give commands to the others first -using the 'Gambit system'-, so they can auto-attack, auto-heal, etc). However, you can control each character's actions if you want. Don't take this as a fully automated battle in which you can just put the controller down and watch the fireworks.

- All characters can equip any weapons they want, but the more a character uses a weapon, the more specialised he/she is with that weapon.

- The more a character uses white magic, the more specialised that character becomes with white magic, and etc etc.

- the director wants to have an MMORPG feel to it, with huge fields and dungeons and cities (one city so far has around 200 NPCs, and you can talk to at least 60-100 of them, if I'm not mistaken).

- Summon system is similar to FFX's (ie. you can control the summons' actions), but the character summoning is still playable on the field.

- The summons will mainly be from FFT's Zodiac beasts or FFTA's summons eg. Altima, Velius, Hashmalum, etc. Classics such as Bahamut or Shiva are yet to be confirmed.

- Music is no longer done by Nobuo Uematsu, well, most of the OST is not. NU still does the main theme, however. 99% of the OST will be composed by a man named Hitoshi Sakimoto, responsible for FFT (yay!) and Vagrant Story.

- Story's theme is about 'freedom'.

So far, FFXII will rock! :D

EDIT: Nathan, the overworld map, unfortunately, is no more. But this is compensated by huge, realistic environments, which are definitely much much bigger than FFX's.

To Aliasfan, sorry to break the bubble, but FFXII will be released in Japan on March 2006. That means it's probably going to be released here late 2006 IF we are lucky, knowing how slack Square is to us, PAL gamers.
 
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