i-love-maynard
Member
I keep dying in the mines. Dozens of fiends attack me from behind whilst I run to the exit and they KO my party...its fuckin bullshit.
What level are you at?i-love-maynard said:I keep dying in the mines. Dozens of fiends attack me from behind whilst I run to the exit and they KO my party...its fuckin bullshit.
Woah, thanks so much! This is all really helpful ur a champObjectsInSpace said:Oh, Lhusu? That's easy. The best place to power-level is Skeleton Alley, the second bridge (just after the forked tunnel where you can only go right). Take off all your curative gambits as Lamont has an unlimited supply of hi-potions. Skeletons will constantly spawn on this bridge and if you run down the ramp alongside the bridge and return to the beginning, it will happen again. I got a chain of over 200 doing this, which really brings your level - and your LP - up.
However, don't fight once you trigger the story event with Ba'Gamnan. He's buffed with all the bes statuses so unless you're at some insanely high level or really know how to unleash a Quickening chain, hold R2 and flee all the way back to the mine entires. The best way to do it is to remove all characters but one from the party. If you get KO'd, simply switch the active party member and keep running. You don't have to defeat Ba'Gamnan in order to progress. But make sure you're at a respetable level - about level 15-17 - before you return to Bhujerba because the next location in the game is the Dreadnaught Leviathan and you won't be able to leave the area early.
Be warned though, because there are several locations later in the game that canprove very frustrating if you don't have the right gambits or licences or haven't levelled enough.
Let us know how it goes, yeah?i-love-maynard said:Woah, thanks so much! This is all really helpful ur a champ
thankyou....again lol. Pretty sure you're my strategy guideObjectsInSpace said:I found the Gambits annoyed me until I got the decent ones on the second visit to Balfonheim ... which is the second-last location in the game.
As for Leviathan, try and have as many characters as possible with a Quickening. If you can build up a chain in the fight (it might take a while to work out the mechanics of it), it will make taking out the Judges - and, in fact, many of the next few bosses - much easier.
It's nice to be needed ... and the next few areas are going to be frustrating if you didn't like Lhusu.i-love-maynard said:thankyou....again lol. Pretty sure you're my strategy guide
You can skip it. Flee as far south as possible until you reach the Feywood. Don't stop to fight as the monsters here can take of 500+ HP in a single hit and Deadly Nightshades have the annoying habit of combo-ing. Instead, flee east. There's a second entry to the Paramina Rift that will bring you out in the southern reaches, but the monsters herearen't too challenging. Plus, Paramina is one of the best-looking locations in the game.shanti96 said:Only bought it after the HSC and gave up in december. I get easily pissed off in this game... I hated that boss in the golmore jungle!
Aw mate thanks heaps! I thought I might get an esper if I defeated him or something... what level would you expect everyone to be at at this point in time? I really want to beat it though and I think I've gotten everyone on level 26.ObjectsInSpace said:You can skip it. Flee as far south as possible until you reach the Feywood. Don't stop to fight as the monsters here can take of 500+ HP in a single hit and Deadly Nightshades have the annoying habit of combo-ing. Instead, flee east. There's a second entry to the Paramina Rift that will bring you out in the southern reaches, but the monsters herearen't too challenging. Plus, Paramina is one of the best-looking locations in the game.
If you insist on fighting Elder Wyrm, make sure you set up the gambits Ally: Any = Esuna (or Remedy) and Ally: status Oil = Handkerchief. You're going to need them when he unleashes Sporefall (you'll be lucky if he only uses it twice before you defeat him) as he likes to follow up with fire-based magicks. If you have Aero magic, use it on the two Treants that support Elder Wyrm as they're weak to wind magicks. Try an getthem out of the way quickly before focusing on Elder Wyrm but don't waste time on them. It's tempting to use a Quickening - that was the easiest way to cut Tiamat down to size - but not advised unless you've got plenty of Ethers. Even then, you'll be wasting time refilling your MP; save it for curing bad statuses and healing. Protect and haste work well if you have them, as do the accessory Rose Corsage as it grants status immunities (useful on a healer/ranged support character). Take advantage of Larsa while you have him as he leaves the party at Bur-Omisace.
After Elder Wyrm, you'll get a bit of a break; the next two bosses shouldn't be too difficult if you're levelled up enough. For now, make sure you concentrate on the augments section of the licence board (just under magicks) as there's some really great - but expensive - HP and physical attack bonuses. If you're still having trouble with Elder Wyrm, you might want to focus on getting a few of these, especially the HP section (you can get about 1000 extra hit points from the board).