You want to do a Bachelor of Computer Science. Don't do an Information Technology degree, these are about the business applications of computing, and are not what you want for games.
Now that you know your course, look at the universities which offer it and see what later-year units they offer. You are looking for game software electives such as computer graphics, game software architecture, haptics and the like. Then make an appointment with the course coordinator and go and chat with them (or ring them if interstate). Get some idea if these electives have the support of the department or if they are offered merely because one staff member is sharing their expertise. Ask them about the courses run by other universities in the state. Have a look at the honours seminar topics (these are usually on the web). Are some of them about gaming?
As for you other electives, you need enough math to be able to do matrix transforms, discrete math, and algorithm run time. Some computer architecture subjects would be good, as programming graphics cards is very much like assembler. You need to know about databases and networking. An embedded computer architectures subject would be good. Don't ignore the software design, software engineering practices, configuration control, testing, quality assurance and project management topics -- games take years to deliver and getting these wrong can doom a project before the software is out the door.
You also need to think about employment. The history of games development in Australia is a sad story. It's not much better overseas. So who do you see yourself working for, and how do you plan to get there? You might need to consider winning a scholarship to a overseas university to place yourself in the same country as likely employers. Can you really get the marks for that, or is games development an idle fantasy? Is a visa even possible, or do you need to create your own business here in Australia. Have you done any games development, just to learn by doing --- some influential games are open source.
Now that you know your course, look at the universities which offer it and see what later-year units they offer. You are looking for game software electives such as computer graphics, game software architecture, haptics and the like. Then make an appointment with the course coordinator and go and chat with them (or ring them if interstate). Get some idea if these electives have the support of the department or if they are offered merely because one staff member is sharing their expertise. Ask them about the courses run by other universities in the state. Have a look at the honours seminar topics (these are usually on the web). Are some of them about gaming?
As for you other electives, you need enough math to be able to do matrix transforms, discrete math, and algorithm run time. Some computer architecture subjects would be good, as programming graphics cards is very much like assembler. You need to know about databases and networking. An embedded computer architectures subject would be good. Don't ignore the software design, software engineering practices, configuration control, testing, quality assurance and project management topics -- games take years to deliver and getting these wrong can doom a project before the software is out the door.
You also need to think about employment. The history of games development in Australia is a sad story. It's not much better overseas. So who do you see yourself working for, and how do you plan to get there? You might need to consider winning a scholarship to a overseas university to place yourself in the same country as likely employers. Can you really get the marks for that, or is games development an idle fantasy? Is a visa even possible, or do you need to create your own business here in Australia. Have you done any games development, just to learn by doing --- some influential games are open source.