Okay so I have NO clue what I'm doing, I was originally going to do something about video game addiction but then my teacher told me to throw like.. commericalisation and institutions and stuff into it and I'm lost..
This is my hypothesis
"Are the individuals involved in the subcultyure of 'gamers' obsessed or do they possess a healthy interest in a hobby?"
What do you think?
My chapters are "Commericalisation" and "institutions" and my cross cultural elements will be the opinions/views/values of gamers vs non gamers. My continuty and change element will be making predictions about patterns of consumption and the future of gaming.
What do you think? Is it over done? What should I write about for my intro?
This is my hypothesis
"Are the individuals involved in the subcultyure of 'gamers' obsessed or do they possess a healthy interest in a hobby?"
What do you think?
My chapters are "Commericalisation" and "institutions" and my cross cultural elements will be the opinions/views/values of gamers vs non gamers. My continuty and change element will be making predictions about patterns of consumption and the future of gaming.
What do you think? Is it over done? What should I write about for my intro?